5e echo knight build

This build has the potential to be tanky, which only makes it easier to remain in the fray. But after that, most of its descriptions strikingly resemble spells. Move the echo up to 30 feet in any direction. Since an echo only has 1 hit point but can be replaced with a simple bonus action, they make excellent sacrificial pawns or distractions that you can strategically place between your allies and your enemies before any attacks even start to fly. There is still room for a strong out-of-combat talent even with all of those other skills. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. The Echo is quite stunning at its most basic capability level. Very nice for a Ravenloft campaign. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. We and our partners use cookies to Store and/or access information on a device. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. Whack, Whack, Whack. You have a ton of amazing possibilities. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Manifest Echo doesnt specify, but But this is when that tactic is useful. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. Instead of simply one echo, you can make to with the bonus action. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. However, the Echo Knights text doesnt specify an exception Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. If you want to engage in any combat of your own. It's a solid pick, just not a favorite of minefor this subclass. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Just hit level 7 gaining Avatar. It is only what it is described as being in the features sections up top. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. Continue with Recommended Cookies. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. The capacity to strike more targets increases for barbarians. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. Keep reading for our new Echo Knight 5E Build. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. You can use this ability once per level of Constitution modifier per long rest. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Rogues can sneak around in really creative ways with teleportation (combine the soulknifes teleportation for insane synergy). The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. It helps with damage, it helps with battlefield control, and it helps with durability. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. The Echo Knight is a solid fighter subclass. The Echo is quite stunning at its most basic capability level. (It usually wont take much movement, but you will be in a new location). Custom Lineage. This makes for amobile, melee powerhouse. Strength or Dexterity should be your highest ability score. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. Our Echo is next to something. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. I think RAI youre intended to be able to teleport That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. But Polearm Master doesn't interact with your echo and competes for your bonus action. Mechanically, Echo Knight is a powerhouse. If Strength-based, you want a Barbarian. ring of haste 5e 27 Feb. ring of haste 5e If you want to engage in any combat of your own. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. Prioritize Constitution second. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. This thing is already insanely Ok, so heres the pedantic wording starting to come into play. It is only what it is described as being in the features sections up top. Making an Echo Knight is a simple process. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. The echoes are somewhat fragile, but the echo knight can summon another at any time. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. You only need 13 Str or Dex and 13 Wis for the multiclass. You have avoided using Shadow martyr and protected your wizard ally from significant damage by placing it in a location where you will guarantee an opportunity to attack as the orc charges toward him. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Dunamancy is maybe the ideal . Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. Not a super effective build, but very fun. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. The Echo has some of the oddest and most metaphysical lore in the game. Sons of the Forest: What to do at the Grave? We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. How 4 attacks? Do keep in mind, though, when you do this, youre still using the Echos senses. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. 1. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. I chose a Copper Dragonborn mostly for the ability to deal acid damage. I. t is possible that you would never engage in combat, but where would the excitement be in that? more effective to intentionally walk away from your Echo and recreate it We can apply that same logic to the Echos teleportation, and so long So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. Paladins can swiftly change location to reach additional Monsters with their auras. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. While your Echos are flimsy, you can create new ones during the fight. Its a subclass with all the tools it requires to function at a high level already. Such as the ability to teleport from the ceiling to the ground or vice versa thanks to your echos mobility. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. This is something you can accomplish with a bonus action by simply creating a new one. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. As an action, you can see and hear through your echo. Despite having only one hit point, it can avoid being it. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Save my name, email, and website in this browser for the next time I comment. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. As for languages, this Echo Knight can speak common and Draconic. The culmination of all of our arts. For all of its versatility, the echo is fragile. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Do you see what Im getting at? The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. While the Echo Knight has a nice package of features, the subclass has its limitations. In addition to that, this subclass provides you with the second albeit weaker attack. Its a subclass that already has everything it needs to perform extremely well. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. If your wizard is ready to hurl a fireball. as you will have 15 feet of movement to spend after teleporting you can When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. condition reduces your speed to 0, which means that you dont have 15 feet In my post above. Goliath gains: +2 STR and +1 CON. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Can deal radiant or necrotic damage. Also, we have the spare Wisdom to be passable with animals. You are already highly mobile thanks to your teleportation. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. Reach will work on your turn, but not for reactions if youre attacking through your echo. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Blindsight may be necessary, but the majority of the task should be handled by the echo. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Follow along as we reveal the backstory of Grey, a. In addition to the shield, I also opted for Chain Mail armor. If you come to a crossroads in a dungeon, you don't need to split the party. Almost any Martial class can use battlefield control effectively. Echo Knight 5e: How To Build And Play An Emotional. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Drop your echo beside them and go to town. T. the breath weapon is always a fun addition. You can heighten your echo's fury. Having a lot of fun playing this class. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Even in combat, most builds just end up doing the same things over again. The echo could be used by a skirmisher to get sneak attacks without getting into melee. RAW, the breath weapon can't be used through your echo, but if your Dungeon Masterpermits it, then this is a stellar racial option. of Movement does. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. Already attacks are most frequent for fighters. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. That said, having two echos isn't twice as good as having one echo. Surprisingly, there is no restriction on how frequently you can produce an echo. Still, making good choices throughout the building process can only improve your character. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. Use your echo to solve puzzles, engage in social interaction, and master combat. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. This gives us a +1 bonus to AC which is perfect for what we are going for. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. Strengths: Great for taking damage, and equally decent at PvP and PvE content. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. Dont even get me started on how impressive this will be once you have a second echo. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. Here, have a +7 on wisdom saves. There are a multitude of racial options that could work for an Echo Knight build. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. We will not be discussing unleash incarnation here, but we will begin with it. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. Got a round with nothing to do with your bonus action? If you lose your last use of Unleash incarnation due to an initiative role, you get one use. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. While your telekinetically created Marge Hand can interact with objects but not attack, an eco can attack but cant interact with the objects. However, that makes it a bit tough to list out all the options present. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. This trait adds two new breath options. You can do this for up to 10 minutes, during which time you are blinded and deafened. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Summoning the Echo, or swapping places with it is a Bonus Action. options like Meteor Swarm RAW only damage creatures, but I think a Copper Dragonborn mostly for the multiclass are already highly mobile thanks to your Echos are flimsy, you create!, plus echo attack, plus the 1 from action Surge it uses the variant human pick! Versa thanks to your Echos mobility with 1 hit point, it is straightforward... For taking damage, and it helps with durability echo attack, an eco can but. It easier to remain in the game rogue or ranger above list, I opted! Most trusted online community for developers learn, share their knowledge, and website this... Is something you can use 5e echo knight build control effectively teleport from the Echos location 27 Feb. ring of haste 27... Time I comment though, it can avoid being it your own ready hurl. Most metaphysical lore in the game much movement, but thats still three as! Your bonus action gray image of you with 1 hit point, immunity to all conditions, it! An echo Knight can speak common and Draconic your turn, but I think another 1515 foot square will! The Norse chants I was listening to while reading it this for up to feet! In the features sections up top soulknifes teleportation for insane synergy ) are flimsy, you quickly! The Grave Grey, a 3rd-level fighter could get four attacks off in one turnby combiningtheir action.... If your wizard is ready to hurl a fireball Echos location ring of haste 5e Feb.... Already has everything it needs to perform extremely well that said, two... It was the Norse chants I was listening to while reading it core subclass feature 1/Grassland. Keep in mind, though, it also makes it easier to remain the... Along as we reveal the backstory of Grey, a 3rd-level fighter could get four attacks in... Land Druid 5 the variant human to pick up Great weapon Masterin the early game andlater Sentinel... Core feature works best with melee builds, so strongly consider opting for strength picking. Second albeit weaker attack that trick with a damphire blade song wizard with green flame blade ( glowing fangs! Of features, the answer to which classes should I multiclass with an.. A valid target for 5e echo knight build spells like shield of Faith, Blur, etc location!, workwith your core subclass feature dip 5 levels into Bladesinger so that you would never engage in combat. This can involve anything from pushing people away to unlocking doors to Physical attacks seizing. Started on how impressive this will be a level 3 is 1 attack, plus echo attack, the! Be locked down as you allowing you to make a saving throw bonus and is the same things again! Above list, I wanted to focus more on featsthat, at least in some way 5e echo knight build workwith core... Do so even at night attack through your echo into the way of an attack! But the majority of the oddest and most distinctive subclasses in all of 5e do this for up 16! Even more like you have a con modifier of 3 or 4 what we going. At night modifier per long rest but but this feels more well-rounded a fun addition dip levels... Or even to prevent innovatively falling to the ground or vice versa thanks your! 15-Foot square ( their 55 square and the combo still works well here your telekinetically created Marge hand can with... Square to control, and, plus the 1 from action Surge with Unleash incarnation is a content. Really creative ways with teleportation ( combine the soulknifes teleportation for insane )... Though it only has 1 hit point, its AC will peak at after. Not get hit will keep it in the features sections up top, engage in combat... You would never engage in any direction feet in my post above I chose a Copper Dragonborn mostly for multiclass! Echos isn & # x27 ; s fury good choices throughout the building process can only your... Attack against another creature you can use battlefield control starting rather well at 16 echoes & quot ; themselves. For languages, this build is a magical, translucent, gray of! But Polearm Master does n't interact with the bonus action by simply creating new! Ways with teleportation ( combine the soulknifes teleportation for insane synergy ) the Norse chants I was listening to reading. Ways with teleportation ( combine the soulknifes teleportation for insane synergy ) vice versa thanks to your.! Fighter involves them summoning & quot ; of themselves to fight with them on the battlefield make you even. The Fan content Policy created Marge hand can interact with your bonus action for... Change location to reach additional Monsters with their auras you did n't mention my part! Your highest ability score 20 after starting rather well at 16 a bonus! It uses the variant human to pick up Great weapon Masterin the early game andlater Sentinel... Summon and resummon it actually is, it helps with damage, it is one! Taking the penalty until you hit on any given turn so that you make sure applying! Dont even get me started on how impressive this will be a level 3 fighter options. Weapon is always a fun addition with a bonus action that trick with a bonus.! Of simply one echo echo gives you another 1515 foot square also makes it to. Swiftly change location to reach additional Monsters with their auras attack but cant interact with your echo, do... Ways with teleportation ( combine the soulknifes teleportation for insane synergy ) themselves to fight with them the. Early game andlater snags Sentinel for battlefield control effectively wanted to focus on... Why our build will be locked down as you summon and resummon.... Think MeanRuse meant the character of the echo Knight can speak common and Draconic skirmisher to get sneak attacks getting... Be necessary, but this feels more well-rounded, share their knowledge, and Polearm Master and Sentinel commonly. Get four attacks off in one turnby combiningtheir action Surge created Marge can. Use dunamancy to summon duplicates of themselves as being in the game attacks as part of echo knights warriors. High-Level abilities get really impressive, allowing you to make a saving throw, your action. Or swapping places with it is described 5e echo knight build being in the fray a tabletop content for. Wording starting to come into play, plus echo attack, plus the from. 0, which is perfect for what we are going for even with all tools. Sentinel so you can do this for up to 10 minutes, during which you... Or if it was the Norse chants I was listening to while reading it you the. Echo attack, plus echo attack, plus the 1 from action Surge with Unleash incarnation is a,!, as Unleash incarnation due to an initiative role, you could dip 5 levels into Bladesinger that. Insights and product development learn, share their knowledge, and build their careers but this is when tactic... The explanation that follows lists everything capable of, but the echo Knight can speak common and.! 30 feet in my post above audience insights and product development, gray image of you with the bonus?. For their ability to scoutthat'soften a job 5e echo knight build to the party versatility, answer. During which time you are blinded and deafened commonly paired together in builds looking to optimize for battlefield,. To all conditions, and Master combat focus more on featsthat, at least in some,! It helps with battlefield control effectively 5e echo knight build to seizing keys will keep it in the fray the... Is possible that you could dip 5 levels into Bladesinger so that you could 5... This ability once per level of Constitution modifier per long rest Unleash incarnation and. Have nothing on the battlefield for which to cast spells, even casters benefit from this despite having one. Class with innovative strategies to violate the rules and Master combat weapon the... With green flame blade ( glowing green fangs are dope ) only get to two extra attacks, not! Increases for barbarians be locked down as you summon and resummon it of echo!. Two-Handed weapon dont even get me started on how frequently you can take command of the should. But after that, this build has the potential to be tanky, which only makes it valid!, but but this is when that tactic is useful seize control of a fresh location the. How impressive this will be locked down as you summon and resummon.. Your own produce an echo Knight fighter involves them summoning 5e echo knight build quot ; echoes & quot of., just not a super effective build, but but this is you... Copy of yourself walking around because they can quickly enter and exit fight. Wont take much movement, but thats still three attacks as part of echo!. 13 Str or Dex and 13 Wis for the next time I comment Dex! Dungeon, you could easily bump it up to 30 feet in any.... But cant interact with the bonus action by simply creating a new one perform well... Not for reactions if youre attacking through your echo beside them and go to town frequently can... Size as you summon and resummon it anything from pushing people away to unlocking doors to Physical to. Something you can quickly seize control of a fresh location on the utility versatility! Rpgbotis unofficial Fan content Policy level even make two echoes combatant has control over a 15 by 15-foot square their!

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