Quarried of granite, the Citadel, whose gate tower is visible above the surface, can house up to 60,000 dwarves in comfort; men find its miles and miles of defensive granite corridors, tunnels, and hallways twisting their way under the Ice Mountains too dark, dreary, and cramped. Large Dwarven minorities are also located in Sundabar, Mirabar, and Waterdeep. The badge of office for the King of Citadel Felbarr was a simple golden crown adorned with three large sapphires. None of the skill plots require tools or minimum level, however, the higher the relevant skill level, the more experience you will gain. “For Adbar! A massive pair of iron doors, this gate has never been breached. Mountain dwarves are among the most common of the dwarven peoples. King Harbromm is noted for his attention to strategy and detail, and he is a master smith. In addition most of the forge bars (blocks of refined metal) used by quality smiths in The North are from Citadel Adbar. These titles come with responsibility as well as rewards. The Clan Citadels are the next step in this direction, offering a private area for clans where they can meet, skill, have parties, and even battle other clans! Those who are new to the city are advised to find a guide, as the citadel has active traps and deadfalls intended for invaders. Citadel Adbar (north and east of Silverymoon, but counted as in that region for these purposes) is the most famous shield dwarven city. The citadel’s Great Wheel, a most impressive sight even to a dwarf, is an ever-turning water wheel that provides power to keep Adbar’s foundries, mines, and other operations working at all times. The king employs human adventurers in patrols outside the walls, and he keeps two hundred dwarves on the battlements of the Citadel. Literally anything that might be needful for the survival and prosperity of the Citadel and its folk is fair game, and Harbromm trusts the most delicate and dangerous tasks to his most trusted advisors and agents alone. He has managed to hold his community together in the face of threats from the orcish tribes. The rest, miles and miles of granite corridors, can house 60,000 dwarves. All visitors who come into the city come through this passage. While there are other places that boast small communities of Moradin's children, Citadel Adbar is a proper dwarf-hold, of the kind that once held power across the North in ancient days. This is the main level of daily life in Citadel Adbar. Citadel Adbar does not welcome visitors. They are each given an entire year to create a single magical weapon or piece of armor commissioned by the king for an undisclosed champion of Citadel Adbar. The Citadel has withstood over 60 orc horde attacks thus far. The fortress that humans see is only the small surface part of an underground, dwarven hold known as Adbarrim. Citadel Adbar. Citadel Adbar. As it is, only metal traders and the most desperate or daring peddlers attempt to reach Citadel Adbar. Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. When King Bruenor Battlehammer retook Mitheral Hall, Clan Bladebite was one of many clans to head the call to return home and finish cleaning the depths of Mitheral Hall. Originating as Citadel Adbar's military, the incredible loss of dwarven life in the south, coupled with the many wages that have continued to hammer upon the dwarven peoples, eventually gave way to those who would seek out alliances with other clans. Threads and Posts; Total Threads: 0: Total Posts: 0: This board has 3 moderators: On This Board; You can create threads. These tales of ancient dwarf kingdoms, of long lineages of shield dwarf heroes, and of the glories done in Moradin's name are more than just stories to agents of Citadel Adbar: they are ideals to live up to and goals to achieve once more. This dwarven city doesn't welcome visitors. This fortress is named for King Adbar, the ancient dwarf who built it over 1,000 years ago during the waning years of ancient Delzoun (the dwarven North kingdom), making this the last shard of the dead dwarven kingdom. Near the wheel is the Hall of Moradin ’s Forge, a place of worship that reminds every dwarf of the Soul Forger’s strength and enduring protection. For the sons of Moradin!” Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games for decades. With three daggers. Their constant work causes a permanent cloud of smoke to hang over the city and creates such a din and clangor that it is just as well that the city does not entertain many guests. Urdunnir: Also known as orecutter dwarves, these dwarves have the magical ability to shape metal and stone, as well as the ability to walk through solid stone. To create a citadel, five clanmates with membership must go to the Clan Campand talk to Avalani by the portal. It occurs generally every week. The Build tick refers to the time at which scheduled actions (like build orders or day/night changes) take place in the citadel. Today, these mines produce mostly iron and precious metals, with most of its mithral veins tapped out. Thursday 7 th July 2011, Cambridge, UK – Jagex Games Studio today unveils the first details of the Clan Citadels expansion which launches in RuneScape on July 26. Miles upon miles of chambers, passages, and suites have been carved out of solid granite. Before the tick, everyone in the citadel is given a three-minute warning to perform final operations, such as picking up dropped items. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. The fortress humans see is only the small surface part of an underground dwarven hold known as Adbarrim. It is an upright, single-bladed hand axe enclosed by a circle of flame inscribed in red on a silver field. It takes place even if there are not enough members in the clan. In the deepest parts of the citadel lie the mines. But thanks to Emerus Warcrown and Bruenor Battlehammer, Citadel Adbar is now the Confederation's primary source of military ordnance. --Eat ham2 05:05, January 6, 2012 (UTC) These are dwarves who take great pride in the history and traditions of their people, and they have sworn to keep it alive at all costs. It takes place even if there are not enough members in the clan. Before the tick, everyone in the citadel is given a three-minute warning to perform final operations, such as picking up dropped items. No army from the Citadel will sally forth to do battle with orcs or to aid other communities. The dwarves continually mine mithral as well as other precious metals, but the recent opening of long-abandoned Mithral Hall had made the largely mined-out mithral deposits of Citadel Adbar less important. Rewards: All of the stolen resources would contribute to the Clan Citadel's tier upgrade. Surface traders bring fresh produce to Adbar and return with metals and dwarven craftworks. These tubes also allow dwarves to flee quickly underground by tumbling into them. Caravans that survive the long and dangerous journey bring mainly grain and dried fruits and vegatables that the Citadel is incapable of producing. Citadel Adbar is a fortress named for King Adbar, the ancient dwarf who began its construction in -370 DRand completed it in -272 DR during the waning years of ancient Delzoun making this the last shard of that once mighty dwarven kingdom. Primary holds include Citadel Adbar, Mithral Hall, Citadel Felbarr, Hillsafar Hall, and Fireshear. Take your favorite fandoms with you and never miss a beat. Two trade routes exist on the surface. It not only turns to provide power to the foundries and a few other mechanical marvels, but it also provides a great deal of the water, pumped into cisterns and pressure-wells that provide running water and plumbing to the folk of the city. Built by the dwarven king Adbar during the waning years of ancient Delzoun (the dwarven Northkingdom), only the tip of this fortress shows above ground. No matter where they come from – whether above ground or below it – all routes into the citadel lead to the Caravan Door. Loyalty to Citadel Adbar comes first, for loyalty to the Citadel is loyalty to dwarvenkind in the North. The citadel is named after its builder, King Adbar, who constructed the place over a thousand years ago as the last hurrah of Delzoun, the ancient dwarf Northkingdom. As it is, only metal traders and the most desperate or daring peddlers attempt to reach Citadel Adbar. The safety of dwarvenkind is paramount - outside allegiances, personal concerns, and the drive to accumulate personal wealth and power must all fall to the wayside when the lives of dwarves are at stake. Here is the first mention in records of the Wai and Yang clans, which were to shape the recent history of the nation. We're a fairly new group, but we're an enthusiastic bunch. Many other trading concerns are concerned about the stability of Felbarr, as the old citadel is one orc horde away from being leveled. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. Citadel skill plots are where clan members can gather resources that can be used to upgrade and maintain the citadel and all of its structures. Welcome to a world of magic and adventure. The citadel itself is carved out of the mountain. They are the finest forgemen and metalcrafters in Faerûn and produce armor and weapons beyond compare. A waterwheel operated in the lowest part of the mines. A combination of ill-advised assaults, grief-maddened tactics, and sheer bad luck have winnowed the number of this once revered knighthood to a mere two dozen dwarven knights. So this could be a reward for leveling your Clan Citadel. Yet in time of need the clans unite under the king's banner. Citadel Adbar did not welcome visitors. Yet in time of need the clans unite under the king™s banner. A well-guarded route runs through the Underdark from Citadel Adbar to Sundabar and also provides access to the Everfire. This page was last edited on 8 January 2020, at 03:33. Yet in time of need the clans unite under the king's banner. A maze-like set of tunnels exists below these, where the dwarf-folk make their homes. Both start at the gates of Citadel Adbar but split very soon after that. This is not surprising, as most visitors are orcs or monsters seeking the swift death of its citizens, but, despite it's insular traditions and remote location, the fortress is a trading city. You are the lord of Citadel Adbar. The elite royal guard is much decimated. Chain hoists connected the aboveground levels to the belowground levels. Urdunnir: Also known as orecutter dwarves, these dwarves have the magical ability to shape metal and stone, as well as the ability to walk through solid stone. This is the Citadel Adbar. For a long time, Adbarrim-folk have thought of themselves as the last bastion of dwarf-kind in the North, the final home of the shield dwarves. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. The citadel’s Great Wheel, a most impressive sight even to a dwarf, is an ever-turning water wheel that provides power to keep Adbar’s foundries, mines, and other operations working at all times. Clan Citadelsare the castles in the sky that serve as clan headquarters. • King: Rank 10. The Citadel is a fortress, perhaps the mightiest castle north of Amn. Originating as Citadel Adbar's military, the incredible loss of dwarven life in the south, coupled with the many wages that have continued to hammer upon the dwarven peoples, eventually gave way to those who would seek out alliances with other clans. Born into a clan of raiders who plundered the northern parts of the Sword Coast, he grew up in the cold, hostile environment of the north, spending his youth and adulthood on the long raiderships that they used to pillage the coastal villages and towns. Like other dwarven communities in Faerûn, the number of dwarves in Citadel Adbar had been steadily dwindling over the last several generations. One of the great dwarven citadels. By and large, only metal traders and the most desperate or daring peddlers go there. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading.tbl Tabula and.obj Waveront models, and for keeping track of entity properties. Around 14,000 dwarves dwell here, forging and smelting finished work from ores. Small clans have no option to grow their citadels. Azon Bronzefire runs one of the most influential clans in Citadel Adbar.The group exposed his scheme to make a secret alliance with the fire giants of Ironslag, and he was imprisoned. A Tale of (Two Subterranean) Cities -273 DR [Year of the Dancing Faun] The Jhaamdathan emperor, Dharien, orders the military to seize those udoxias still in possession of the church of Auppenser. While many dwarves of the new generation have left to rebuild Mithral Hall and Citadel Felbarr, enough have remained so that the city is once again producing its famed goods in quantity. What humans see on the surface is only a small part of the underground massive fortified fortress, tunnels and hallways. The Citadel exists to provide a secure connection with the world above and to keep the smoke, noise, and stench of metalwork out of the dwarven homes. With the fall of Mitheral Hall, many of the clan headed to Citadel Adbar. These mazes open into lavish complexes – even the poorest Adbarrim often have a half-dozen or so rooms in their dwellings. Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. Your loyalty is expected to be to to king and citadel first and foremost. The recent orc-wars cost the kingdom dearly, both in warriors and leadership. In addition most of the forge bars (blocks of refined metal) used by quality smiths in The North are from Citadel Adbar. Two trade routes exist on the surface. “Citadel Adbar” The party pushed their way through the mouth of the beast and headed toward the sounds of battle coming from the nearby Caravan Gate underneath Citadel Adbar. Most shield dwarven characters select one of these homelands or the shield dwarf entry on Table 1-4: Character Regions (FRCS, p. 30) as their native region. True power in Citadel Adbar now lies with the clan elders, who meet in secret and tell their … It occurs generally every week. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. There are meeting rooms, party rooms, and clan battlefields, which host combat games. Beneath the citadel are the foundries, with ever-burning fires and white-hot forges where the Adbarrim dwarves work their crafts. He is also a master smith and the city's badge is his personal forge mark. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. Once every four years at Shieldmeet, a dozen master craftsmen are chosen by the king to make the perilous journey to the forge at Everfire. The dwarves dwelling here made their living by mining, smelting and forging their native ores. They are proud shield dwarves who wear the red-axe-and-flame of Harnoth proudly. In a day, Adbar can arm and armor 9,000 dwarven warriors. Population: 14,000 dwarves. Harbromm's policy is to safeguard the lives of his folk and to keep inside the Citadel whatever befalls. Citadel Adbar was a fortress named for King Adbar, the ancient dwarf who began its construction in -370 DR and completed it in -272 DR during the waning years of ancient Delzoun, making this the last shard of that once mighty dwarven kingdom. It is not slavish obedience that King Harnoth wants, but strong and willful dwarves of noble temperament who wish to do what is best for all of Moradin's children. One, barely more than a trail passes through Cold Vale to eventually reach Silverymoon. By law, the mines are off-limits to visitors, including non-Adbarran dwarves. 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